The Tactical subsystems takes care of the following functions.

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| When all Location buttons and any Function button(s) are pressed and "TFR" is pressed again, the 'help' text is shown and the TFR button lamp is turned off. |
| TFR Function code Location code EXEC |
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offensive tactical FUNCTION / LOCATION codes
coordinates object
PHASERBANKS 010 011 000 = by TACTICAL
PHOTON TORPEDO 100 101 computer
ANTI-MATTER PROBE 110 111 xxx = specified
by entry
defensive tactical FUNCTION / LOCATION codes
DISPLAY SHIELD 000 LOC: 111=all , xxx=specified
LOAD SHIELD 001 LOC: 000=all , xxx=specified
LOCATION codes description
001 - fore 011 - aft 101 - top
010 - starboard 100 - port 110 - bottom
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Star Ship locations
As you can see, all commands have the option to specify a specific location.
The location is one of the sides of the Star Ship. For example, if you want to fire a phaser you must know at what
side the target is relative to the Star Ship. If you select the wrong phaserbank it is obvious that you will not
inflict any damage onto the target.
Firing a photon torpedo or an anti-matter probe from a launch tube that is not directed towards the target is not a
problem as the missile plots its own trajectory to the target coordinates. The impact effect, however, can be less
effective because of the travelled distance. The further away the target, the less effective the weapon becomes.
It is possible to let the Tactical Computer determine the best choice what
phaserbank to use. The penalty is that this will use some extra resources. The amount of energy of the Dilithium
crystals is not limitless...
| port | top | |||
| starboard | bottom | |||
| fore | aft |