Space, ... the final frontier.

Space Ship Simulator
This is my starship simulator.
On the lefthand side, you see the control panels for Engineering, Communications, and remote Life Support monitoring systems.
Several buttons and switches offer the input to these functions. Meters, lights, an alpha-numeric 20 character red LED display and a small CRT shows you the information that you need.
In the middle, you see prominently the Main Screen. Many of the rest must be allocated to 'systems' yet to be designed. I am waiting for my imagination to come up with a new idea.
On the right-hand side, you see the panels for Navigation, Tactical, Sciences and the ship's Life Support monitoring systems.
The two keyboards are required when, for example, the Navigation Computer System needs alpha-numeric input when you specify a course to a named object. The large trackball enables you to pin-point an object on the Main Screen with a cross-hair.

In front, you see the Captains' Chair. It is the driver seat taken from a Toyota Corolla, and it is mounted on slides. When you sit in the Captains' Chair you can power up the Comfort Control. With the flip of a switch, the Chair moves (with you sitting in it) to the consoles. With an other switch you stop the movement when you reach the correct 'working distance'. With a third switch you can move the Chair back to its initial position so that you can get easily out of the Chair. Of course, the Chair has some microswitches underneath that will turn off the power to the drive motor at the end positions. I do not want to end up with my nose printed on the Main Screen!

When you sit in the Chair of my starship and the simulation runs you could sit back and watch what happens. However, note that the entire simulation is real-time. This means that one second in the simulation corresponds with one second wall-clock time. Also, it is not a game in the sense that when you do not do anything, the simulation will not do anything. The simulation runs, which means that when you sit back, sooner or later you can be confronted with a (possibly unfriendly) Klingon cruiser.
You understand by now that the ideas behind my simulator is the world of Star Trek.

Future developments
Refinements in the software are always possible. At first I implement basic functionality of the modules. When these modules work, I can add new functionality or a better simulation of real life aspects to the software. Examples of additions are the gravitational influences on the course trajectory of the StarShip and the red or blue doppler shift on the stars displayed on the main screen when traveling at high velocities. Just to mention two 'simple' topics. So, the project never ends...!


Motorola 68020 space ship assembler code scrolling on VT220